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This is a major reason why we couldn’t connect with the campaigns in Age of Empires: Definitive Edition as much as we did with Age of Empires II. If that had just triggered a voiceover to say why they were joining the Carthaginian army, the scene would be so much more effective. For instance, in the final battle of The First Punic War, you can find a squad of Phalanx units in a far corner of the map. The same voice narrating a paragraph of the story before and after each battle is just not enough to get people into the campaign.Įven within the game, there are no voiceovers when you trigger certain key events. The storytelling in this game is sub-par too. That means your armies look like a ragtag band of thugs rather than a squad of disciplined veterans. Battle formations are completely missing in Age of Empires: Definitive Edition. These weren’t major issues, but we do miss some of the things that made us like Age of Empires II so much. This may have been left in intentionally (as it was possible in the original), but it qualifies as a bug nonetheless. You can also go over the population limit sometimes by creating multiple units in different buildings when you’re close to reaching the limit. Once, a transport ship got stuck near the dock and just wouldn’t move even though there was water all around it and nothing blocking its path (RIP the two villagers who were stuck inside). Sometimes units would just get stuck and circle around in one place before eventually joining the rest of your army. We did notice some bugs in Age of Empires: Definitive Edition, particularly when moving units from one location to another. The soundtrack is one of the highlights of the game and blends in very well with the theme of the campaigns. The terrain and water don’t look as great as the buildings, but if we were to guess, that’s probably an intentional design choice rather than an oversight. Unfortunately this detailing doesn’t extend to units created via Age of Empires’ cheat codes. The animation for buildings being destroyed is very well done and we couldn’t stop admiring the detail in the Wonder for every civilisation. When you look at units and buildings in this game, you’ll realise that the developers have put in a lot of effort into making them look great. What Age of Empires: Definitive Edition gets right is visuals and soundtrack. While Age of Empires: Definitive Edition may not be the game that’s expected to revive RTS games, Age of Empires IV has its work cut out.
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However, the genre has some fantastic examples such as Command and Conquer and Company of Heroes that focus far more on tactics than resources.
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Age of Empires has always been about hoarding resources, creating large armies, and going to war. There are also minor annoyances such as having to manually rebuild farms when they expire, which were fixed in Age of Empires II.īeyond that, the RTS genre evolved beyond gathering resources and spamming units to win battles. Age of Empires II itself is a far better game than its predecessor as it introduced some great features such as gates, so you could build a fortress and let your armies move in and out with ease. However, the RTS genre of games has evolved a lot since Age of Empires hit the limelight. If you look at Age of Empires: Definitive Edition as a game built to evoke nostalgia and recreate everything that’s great about the original, then you’ll probably find nothing wrong with this game. We really enjoyed returning to some of our favourite campaigns from this game, such as The First Punic War, Yamato Empire of the Rising Sun, and Glory of the Greeks. This is meant to give you an idea of how some of these empires were forged, and it succeeds in doing that. These campaigns are challenging even on lower difficulty levels because many a time you’ll encounter a scenario where you control only one or two units at the beginning. Campaigns are set in Asia, Africa, and Europe, so you could be charting the course of Alexander the Great’s conquests, reliving some of the battles fought by Julius Caesar, or fighting battles in early Japanese history. With a fourth Age of Empires title currently in the works, there’s a lot in store for those who still lament the closure of Ensemble Studio (which first developed Age of Empires).Īge of Empires: Definitive Edition’s single-player campaigns are set in ancient history, with most of the scenarios set well over 2000 years ago. That’s why Age of Empires: Definitive Edition feels a lot like fan service, which will please those who’ve played the first three games in the series.